#break #case #debug #declare #default #else #end #error #fclose #fopen #if #ifdef #ifndef #include #local #macro #range #read #render #statistics #switch #undef #version #warning #while #write
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-a -b -c -d -f -ga -gd -gf -gr -gs -gw -h -j -kc -mb -p -su -ua -ud -uf -ul -uo -ur -uv -v -x
aa_level aa_threshold abs absorption accuracy acos acosd acosh adaptive adc_bailout adj_range adj_range2 agate agate_turb Align_Object Align_Trans all All_Console All_File all_intersections alpha altitude always_sample Ambient ambient_light angle Animation Antialias Antialias_Depth Antialias_Threshold aperture append arc_angle Area Light Source area_light Array arrays asc ascii asin asind asinh assumed_gamma atan atan2 atan2d atanh atmosphere Atmospheric Effects autostop average Axial_Scale_Trans Axis_Rotate_Trans
b_spline Background Bevelled_Text bezier Bezier Patch bezier_spline bicubic_patch Bits_Per_Color black spots black_hole blob Blob Constructs Blobs blue Blur blur_samples BMP output boolean bounded_by Bounding Bounding_Threshold box boxed bozo break brick brick_size brightness brilliance Buffer_Output Buffer_Size Bug Reports bump_map bump_size Bumpiness bumps
Camera case caustics ceil cells Center_Object Center_Trans charset checker chr CHSL2RGB CHSV2RGB Circle_Text circular citations clamp clip clipped_by Clock clock_delta clock_on Clouds collect Color Color List Pigments Color Maps Color Patterns color_map colors colour colour_map Command-line Options comment component composite concat conditional directives cone confidence conic_sweep Connect_Spheres conserve_energy constant fog Constructive Solid Geometry contained_by contents Continue_Trace control0 control1 Convert_Color Coordinate System coords cos cosd cosh count crackle crand Create_Ini CRGB2HSL CRGB2HSV CRGBStr Cross Section Type CSG cube cubic cubic_spline cubic_wave cutaway_textures Cyclic_Animation cylinder cylindrical Cylindrical Light Source
debug Debug_Console Debug_File Declare Declaring default Default Output Directory default texture Default values defined degrees density density_file density_map dents Depth of field df3 Difference diffuse dimension_size dimensions direction Directives Directory disc dispersion dispersion_samples Display Display_Gamma dist_exp distance div Divergence double_illuminate Draw_Vistas dynamic max_gradient
eccentricity else emission end End_Column End_Row Environment variables error error_bound eval_pigment evaluate even exp expand_thresholds exponent Expressions Extents exterior extinction
f_algbr_cyl1 f_algbr_cyl2 f_algbr_cyl3 f_algbr_cyl4 f_bicorn f_bifolia f_blob f_blob2 f_boy_surface f_comma f_cross_ellipsoids f_crossed_trough f_cubic_saddle f_cushion f_devils_curve f_devils_curve_2d f_dupin_cyclid f_ellipsoid f_enneper f_flange_cover f_folium_surface f_folium_surface_2d f_glob f_heart f_helical_torus f_helix1 f_helix2 f_hetero_mf f_hex_x f_hex_y f_hunt_surface f_hyperbolic_torus f_isect_ellipsoids f_kampyle_of_eudoxus f_kampyle_of_eudoxus_2d f_klein_bottle f_kummer_surface_v1 f_kummer_surface_v2 f_lemniscate_of_gerono f_lemniscate_of_gerono_2d f_mesh1 f_mitre f_nodal_cubic f_noise3d f_noise_generator f_odd f_ovals_of_cassini f_parabolic_torus f_paraboloid f_ph f_pillow f_piriform f_piriform_2d f_poly4 f_polytubes f_quantum f_quartic_cylinder f_quartic_paraboloid f_quartic_saddle f_r f_ridge f_ridged_mf f_rounded_box f_scallop_wave f_sine_wave f_snoise3d f_sphere f_spikes f_spikes_2d f_spiral f_sqr f_steiners_roman f_strophoid f_strophoid_2d f_superellipsoid f_th f_torus f_torus2 f_torus_gumdrop f_umbrella f_witch_of_agnesi f_witch_of_agnesi_2d face_indices facets fade_color fade_colour fade_distance fade_power Fading Light falloff falloff_angle false FAQ Fatal_Console Fatal_Error_Command Fatal_Error_Return Fatal_File fclose Field_Render file i/o file inclusion file_exists filter final_clock final_frame Finding include files finish fisheye flatness flip Float float expressions floats floor fn_Divergence fn_Gradient fn_Gradient_Directional Focal Blur focal_point focus Fog fog_alt fog_offset fog_type fopen form fractal Fractal Object frame_number frequency fresnel function function image Functions
gamma gather GetStats gif global settings global_lights global_settings gradient Gradient_Directional Gradient_Length granite gray gray_threshold green Ground Fog
halo Height height_field Hex_Tiles_Ptrn hexagon HF_Cylinder hf_gray_16 HF_Sphere HF_Square HF_Torus hierarchy Highlights Histogram Histogram_Grid_Size Histogram_Name Histogram_Type hollow Hollow Objects hypercomplex
I/O Restrictions identifier Identifiers if ifdef iff ifndef image_height image_map image_pattern image_width include Include Files Include Path Include_Header INI files initial_clock initial_frame Initialization Input_File_Name inside inside_vector int Interference interior interior texture interior_texture internal interpolate Intersection intervals inverse ior Irid irid_wavelength Irregular_Bricks_Ptrn Isect isosurface
jitter Jitter_Amount jpeg julia julia_fractal
keyword keyword:#include keywords
lambda Language language basics language directives lathe layered texture Layered Textures Left-Handed coordinate system leopard Library_Path License Light Fading Light Source Light Sources Light_Buffer light_group light_source lightgroup lights linear_spline linear_sweep List Textures Literals ln load_file local location log look_at looks_like low_error_factor
macro Macros magnet major_radius mandel map_type marble material material_map matrix Matrix_Trans max max3 max_extent max_gradient max_intersections max_iteration max_sample max_trace max_trace_level Mean media media_attenuation media_interaction Merge mesh mesh2 message streams Metallic method metric min min3 min_extent minimum_reuse mod mortar Mountains Moving
natural_spline nearest_count Negative Strength New Features no no image no reflection no_bump_scale no_image no_reflection no_shadow noise generator noise_generator normal Normal Maps Normal Modifiers normal_indices normal_map normal_vectors Normals Normals and Radiosity number_of_waves
Object Object Lights object media Object modifiers objects octaves odd Odd_Field off offset omega omnimax on once onion open Operators Options orient orientation orthographic Output Output File output formats Output_Alpha Output_File_Name Output_File_Type Output_to_File
Palette panoramic parallel parametric Parse_String pass_through Path pattern Pattern modifier Pattern Modifiers patterned texture Patterns Pause_When_Done perspective Perturbation pgm phase phong phong_size photon photons pi pigment Pigment and Patterns Pigment Maps pigment_map pigment_pattern Pigments Pitfalls plain texture planar plane png PNG output point light point_at Point_At_Trans Pointlight Source poly poly_wave polygon Post_Frame_Command Post_Frame_Return Post_Scene_Command Post_Scene_Return pot POV-Ray Legal Document pov-ray license POVINI environment variable POVLEGAL POVLEGAL.DOC POVRAYOPT environment variable pow ppm PPM output Pre_Frame_Command Pre_Frame_Return Pre_Scene_Command Pre_Scene_Return precision precompute pretrace_end pretrace_start Preview_End_Size Preview_Start_Size prism prod projected_through projection pwr
Quad quadratic_spline quadric Quality quartic quaternion Questions and Tips quick_color quick_colour quickref quilted
radial radians Radiosity Radiosity performance considerations radius Rainbow ramp_wave rand Rand_Array_Item Rand_Bernoulli Rand_Beta Rand_Binomial Rand_Cauchy Rand_Chi_Square Rand_Erlang Rand_Exp Rand_F_Dist Rand_Gamma Rand_Gauss Rand_Geo Rand_Lognormal Rand_Normal Rand_Pareto Rand_Poisson Rand_Spline Rand_Student Rand_Tri Rand_Weibull range ratio Ray-Tracing read reciprocal recursion_limit red redirecting stream output refelection reference Reflection reflection_exponent refraction Remove_Bounds render Render_Console Render_File Reorient_Trans repeat Resize_Array Resolution Reverse_Array rgb rgbf rgbft rgbt right Right-Handed coordinate system ripples rotate Rotate_Around_Trans roughness Round_Box_Union Round_Cone2_Union Round_Cone3_Union Round_Cone_Union Round_Cylinder_Union RRand
samples Sampling_Method save_file scale scallop_wave scattering scene Scene Description Language Search Path seed select SetGradientAccuracy Settings sgn shadowless Shadowless Lights Shapes Shear_Trans sin sind sine_wave sinh size Sky Sky Sphere sky_sphere slice slope slope_map smooth smooth_triangle solid solid triangle mesh sor Sort_Array Sort_Compare Sort_Partial_Array Sort_Swap_Data spacing spacing_multiplier Special Textures specular sphere sphere_sweep spherical Spheroid spiral spiral1 spiral2 Spline spline_trans Splines split_union Split_Unions spotlight Spotlight Source spotted sqr sqrt SRand Standard Include Files Star_Ptrn Start_Column Start_Row Statistic_Console Statistic_File statistics Std_Dev str strcmp streams strength String String Literals Strings strlen strlwr strupr sturm Subset_End_Frame Subset_Start_Frame substr sum sunpos Supercone superellipsoid superquadric Supertorus Support Library Licenses Surface Highlights Surfaces switch Switches sys System-specific output
t tan tand tanh Tapering Conic Sweeps Targa output target Test_Abort Test_Abort_Count text text streams Text_Space Text_Width texture Texture Maps Texture Options texture-list texture_list texture_map Textures tga The Left-Handed coordinate system The scene thickness Thin-Film Interference threshold tiff tightness tile2 Tiles Tiles_Ptrn tolerance toroidal torus trace transform transformations translate transmit Transparent Pigments triangle Triangle_Str triangle_wave true ttf turb_depth turbulence type
u u_steps ultra_wide_angle undef Union up use_alpha use_color use_colour use_index user license user-defined functions User_Abort_Command User_Abort_Return Using POV-Ray for Unix utf8 uv_indices uv_mapping uv_vectors
v v_steps val VAngle variable ior variable reflection variance vaxis_rotate VCos_Angle vcross vCurl VDist vdot VDot5D Vector Vectors VEq VEq5D Verbose Version version identfier vertex_vectors VFAQ vGradient Video_Mode Vista_Buffer vlength VLength5D VMin vnormalize VNormalize5D VPerp_Adjust VPerp_To_Plane VPerp_To_Vector VPow VPow5D VProject_Axis VProject_Plane VRand VRand_In_Box VRand_In_Obj VRand_In_Sphere VRand_On_Sphere vrotate VRotation VSqr vstr VStr2D vtransform vturbulence VWith_Len VZero VZero5D
warning Warning_Console Warning_File Warning_Level warp water_level waves Wedge while Width Wire_Box_Union wood wrinkles write
x
y yes
z