POV-Ray 3.7 for UNIX documentation
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Index
1 POV-Ray for Unix
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1.1 Introduction
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1.1.1 What is POV-Ray?
1.1.2 What is POV-Ray for Unix?
1.1.3 Who Can Use POV-Ray for Unix?
1.1.4 Spelling
1.1.5 Reporting Bugs
1.1.6 Trademarks
1.2 New Features
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1.2.1 I/O Restrictions
1.2.2 Display Options
1.2.3 Benchmark Mode
1.2.4 Sample scene render scripts
1.2.5 KDE integration
1.3 Getting Started
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1.3.1 Available distributions
1.3.2 Configuration
1.3.3 Starting a Render Job
1.3.4 Interrupting POV-Ray
1.3.5 Tutorials
1.3.6 Rendering the Sample Scenes
1.3.7 POV-Ray for Unix Tips
1.4 I/O Restrictions
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1.4.1 Configuration file format
1.4.2 File I/O Security
1.4.3 Shellout Security
1.4.4 Permitted Paths
1.4.5 Example configuration file
1.5 Understanding File Types
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1.5.1 POV Files
1.5.2 INI Files
1.6 Understanding POV-Ray Options
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1.6.1 Special Command-Line Options
1.6.2 Benchmark Rendering Mode
1.7 Bug Reports
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1.7.1 Feature Requests are not bugs
1.7.2 Known Bugs
1.7.3 Spelling
1.7.4 Bug Reporting via Email
1.7.5 Bug Reporting via our News Server
1.8 Speed Considerations
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1.8.1 Render Priority
1.8.2 Render Window
1.8.3 Memory
1.8.4 Scene Features
1.8.5 Render Quality
2 Introduction to POV-Ray
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2.1 Introduction
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2.1.1 Program Description
2.1.2 What is Ray-Tracing?
2.1.3 What is POV-Ray?
2.1.4 Features
2.1.5 The Early History of POV-Ray
2.1.6 How Do I Begin?
2.1.7 Notation and Basic Assumptions
2.2 Getting Started
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2.2.1 Our First Image
2.2.2 Basic Shapes
2.2.3 CSG Objects
2.2.4 The Light Source
2.2.5 Simple Texture Options
2.2.6 Using the Camera
2.2.7 POV-Ray Coordinate System
2.2.8 Setting POV-Ray Options
2.3 Advanced Features
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2.3.1 Spline Based Shapes
2.3.2 Polygon Based Shapes
2.3.3 Other Shapes
2.3.4 Advanced Texture Options
2.3.5 Using Atmospheric Effects
2.3.6 Simple Media Tutorial
2.3.7 Radiosity
2.3.8 Making Animations
2.3.9 While-loop tutorial
2.3.10 SDL tutorial: A raytracer
2.4 Questions and Tips
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2.4.1 Language Tips and tricks to achieve useful things
2.4.2 Language Things that don't work as one expects
2.4.3 Language related things
2.4.4 File Formats
2.4.5 Utilities, models, etc.
2.4.6 Rendering speed
2.4.7 Miscellaneous questions
2.4.8 The shadow line artifact
2.4.9 Smooth triangle artifact
2.5 Appendices
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2.5.1 POV-Ray User License
2.5.2 Support Library Licences
2.5.3 Citing POV-Ray in Academic Publications
2.5.4 The POV-Team
2.5.5 What to do if you don't have POV-Ray
2.5.6 Suggested Reading
3 POV-Ray Reference
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3.1 Introduction
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3.1.1 Notation and Basic Assumptions
3.1.2 Command-line Options
3.2 Scene Description Language
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3.2.1 Language Basics
3.2.2 Language Directives
3.3 Scene Settings
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3.3.1 Camera
3.3.2 Atmospheric Effects
3.3.3 Global Settings
3.3.4 Radiosity
3.4 Objects
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3.4.1 Finite Solid Primitives
3.4.2 Finite Patch Primitives
3.4.3 Infinite Solid Primitives
3.4.4 Isosurface Object
3.4.5 Parametric Object
3.4.6 Constructive Solid Geometry
3.4.7 Light Sources
3.4.8 Light Groups
3.4.9 Object Modifiers
3.5 Textures
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3.5.1 Pigment
3.5.2 Normal
3.5.3 Finish
3.5.4 Halo
3.5.5 Patterned Textures
3.5.6 Layered Textures
3.5.7 UV Mapping
3.5.8 Triangle Texture Interpolation
3.5.9 Interior Texture
3.5.10 Cutaway Textures
3.5.11 Patterns
3.5.12 Pattern Modifiers
3.6 Interior & Media & Photons
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3.6.1 Interior
3.6.2 Media
3.6.3 Photons
3.7 Include Files
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3.7.1 arrays.inc
3.7.2 chars.inc
3.7.3 colors.inc
3.7.4 consts.inc
3.7.5 debug.inc
3.7.6 finish.inc
3.7.7 functions.inc
3.7.8 glass.inc, glass_old.inc
3.7.9 math.inc
3.7.10 metals.inc, golds.inc
3.7.11 rand.inc
3.7.12 shapes.inc, shapes_old.inc, shapes2.inc, shapesq.inc
3.7.13 skies.inc, stars.inc
3.7.14 stones.inc, stones1.inc, stones2.inc, stoneold.inc
3.7.15 stdinc.inc
3.7.16 strings.inc
3.7.17 textures.inc
3.7.18 transforms.inc
3.7.19 woodmaps.inc, woods.inc
3.7.20 Other files
3.8 Quick Reference
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3.8.1 Quick Reference Contents
3.8.2 The Scene
3.8.3 Language Basics
3.8.4 Language Directives
3.8.5 Transformations
3.8.6 Camera
3.8.7 Lights
3.8.8 Objects
3.8.9 Object Modifiers
3.8.10 Texture
3.8.11 Media
3.8.12 Atmospheric Effects
3.8.13 Global Settings